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Showing posts from March, 2026

Draw Steel Fury Guide

Introduction The Fury channels the primordial energy that underlies the Timescape into their martial prowess. This aspect of chaos manifests as their Ferocity, and the Primordial Aspect that shapes many of the features they will gain as they progress. Beyond the Primordial Aspect, Stormwight Fury's in particular can branch out into separate builds based on the animal form they choose as each encourages you to be good at different things For each choice I've assigned a star rating based on how powerful I think the option is and how often it will be useful, as well as a short explanation. Base Features The heroic resource Ferocity fuels the Fury's abilities, and how you gain more of it is centred around taking damage. As a melee focused character it shouldn't be a problem taking damage every round, and there are ways to damage yourself just in case. Becoming winded for your first 1d3 bonus Ferocity is basically guaranteed in any given combat, while becoming dying is quite...

Draw Steel Elementalist Guide

Introduction The Elementalist manipulates the primal elements of the Timescape, and chooses one of those elements to specialize in that will shape many of the features they gain. For each choice I've assigned a star rating based on how powerful I think the option is and how often it will be useful, as well as a short explanation. Base Features The heroic resource Essence fuels the Elementalist's abilities. The amount of this heroic resource you can gain is pretty limited compared to other classes, 3 per round at level 1 and only ever reaching 6 per round at level 10. This makes it quite hard to use your strongest abilities consistently. To make up for this the Elementalist has Persistent abilities, which can be repeated on future turns for a reduced cost as long as you maintain them. Abilities without a Persistent option are generally less desirable because of how slow it is to regain Essence. Your Practical Magic maneuver lets you gain your bonus Essence easily if you need it ...

Draw Steel Conduit Guide

Introduction The Conduit uses the power of their deity (or saint) to bless their allies and curse their foes. Most deities have four domains, which you can draw power from two of. Together these two domains determine most of the features for how the Conduit develops. For each choice I've assigned a star rating based on how powerful I think the option is and how often it will be useful, as well as a short explanation. Base Features The heroic resource Piety fuels the Conduit's abilities. The amount of Piety you gain at the start of your turn can be increased by praying, which might either damage you or activate the Prayer effect of one of your domains. Generally, you should be praying every round until you think you can end the encounter safely with the amount of Piety you have. The domains also add specific events that will give you more Piety the first time they happen in a combat. All these factors together can allow you to gain a massive amount of Piety the first round of a ...