Draw Steel Shadow Guide
Introduction The Shadow is a mobile assassin type character who has been trained by a secret College in the ways of stealth, magic, and infiltration; each of which teach a different set of features. The Shadow has access to a combination of melee and ranged abilities, which can make their choice of kit just as important as their choice of College for how the class develops. For each choice I've assigned a star rating based on how powerful I think the option is and how often it will be useful, as well as a short explanation. Base Features The heroic resource Insight fuels the Shadow's abilities, and they can only get more of it each round by dealing damage to an enemy that is improved by a surge. Because their default Insight gain is based on a 1d3 this could leave you with as little as 2 Insight gain a turn, which is pretty rough given the variety of extra ways the Shadow has to spend it. To make up for this the Shadow spends 1 less Insight on heroic abilities which have an edg...